Retired Scout Earl McLean  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 79 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 2 (-2)111632
Giggly, Rewarded, Wonderful
 
Skills
Admin 0
Advocate 1
Carouse 0
Diplomat 1
Drive (Wheel) 1
Electronics (Comms) 1
Investigate 0
Language 0
Mechanic 2
Medic 1
Persuade 1
Pilot (Small Craft) 1
Recon 1
Science (Social Sciences/Belief) 2
Science (Space Sciences/Cosmology) 1
Science (Physical Sciences/Physics) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 14
Scout Courier Scout13
Drifter Barbarian 01
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Lay Person01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Adela Ruiz Enemy 0 3 2 1 Solomani, Imperium (F/37)
Clarence Morvell Rival 1 3 1 3 Solomani, Imperium (M/21)
Clemmie Fox Enemy 0 3 0 1 Ayansh'i (F/77)
Casper Hand Contact 4 0 3 0 Solomani, Imperium (M/16)
Relationship altered.
Hayward Paterson Ally 1 0 5 1 Solomani, Imperium (M/50)
Hayward Paterson is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Scholar (Physician).
1 20 Caught cheating in some fashion, advancing Earl McLean's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1 20 A disaster or war strikes.
1 20 Injured. Fully recovered. Owe 1,250 for medical bills.
1 20 The planetary government interferes with Earl McLean's research for political or religious reasons. Earl McLean continue working secretely.
1 20 Gain an Enemy
2 22 Continued as Scholar (Physician).
2 25 Advanced training in a specialist field.
2 26 Promoted to Scholar (Physician) rank 1.
3 26 Continued as Scholar (Physician).
3 27 Entangled in a bureaucratic or legal morass that distracts Earl McLean from Earl McLean's work.
4 30 Continued as Scholar (Physician).
4 34 Agreed to perform research that goes against Earl McLean's conscience. Gain 1 Enemies.
4 34 Forced to muster out.
5 34 Became a Scout (Courier).
5 38 Earl McLean survey an alien world.
6 38 Continued as Scout (Courier).
6 41 Gained a contact.
7 42 Continued as Scout (Courier).
7 45 Earl McLean's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
7 46 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 46 Became a Drifter (Barbarian).
8 50 Earl McLean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 50 Failed to qualify for Explorer (Scout).
9 50 Submitted to the draft.
9 50 Became a Merchant (Merchant Marine) with the new title Crewman.
9 52 Bankrupted by a rival. Gain the other trader as a Rival.
10 52 Aging Crisis. Owe 10,000 for medical bills.
10 52 Retired at age 52.
10 52 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 53 Earl McLean aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 53 Retired.
11 55 Birth or Death involving a family member or close friend.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 58 Moved to a new world.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 64 Moved to a new world.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 66 Gained a contact.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 72 A new romantic starts. Gain an Ally.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 77 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 30,000 for medical bills.
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