Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Suffer from a life-threatening illness. |
3 |
21 |
Became a Scout (Surveyor). |
3 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
25 |
Continued as Scout (Surveyor). |
4 |
28 |
Helmer Wilson have no idea what happened to Helmer Wilson – they found Helmer Wilson's ship drifting on the fringes of friendly space. |
5 |
28 |
Failed to qualify for Thief (Rogue). |
5 |
28 |
Returned to Drifter (Barbarian). |
5 |
32 |
Survived a risky adventure but gained nothing. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
36 |
Drafted into Merchant Marine |
6 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Voluntarily left Merchant Marine |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
43 |
Drafted into Explorer |