Retired Team Leader Elmer Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 84 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 10 (1)11135A
Likeable, Unappreciative
 
Skills
Admin 0
Animals 0
Broker 1
Diplomat 1
Drive (Track) 1
Electronics 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 2
Leadership 2
Mechanic 0
Persuade 1
Profession (Sports) 0
Science (Social Sciences/Belief) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Fighter13
Drifter Wanderer 12
Merchant Free Trader 02
Scout Explorer 01
Believer Missionary/Humanitarian Team Leader22
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Sandra Remmington Ally 3 0 0 0 Tapazmal (F/27)
Lucile Simmmons Enemy 0 2 4 1 Thaggeshi (F/19)
Cletus Sim Ally 3 0 5 1 Azhanti (M/18)
Deann Wright Contact 1 1 0 2 Trexen (F/33)
Alta Paul Contact 2 1 0 0 Tapazmal (F/59)
Alta Paul is diminished in both power and influence.
Oswald Owens Contact 2 1 1 5 Florian (M/27)
Oswald Owens fell on hard times.
Joe Archer Ally 2 0 1 2 Tapazmal (F/35)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 20 Elmer Clark faith is shaken.
2 22 Continued as Believer (Holy Warrior).
2 26 Elmer Clark is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
2 26 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 26 Continued as Believer (Holy Warrior).
3 28 Elmer Clark aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 28 Failed to qualify for Pirate (Rogue).
4 28 Became a Drifter (Wanderer).
4 32 Attacked by enemies that Elmer Clark easily defeat.
4 32 Gain Enemy if Elmer Clark don't already have one.
4 32 Promoted to Drifter (Wanderer) rank 1.
5 32 Continued as Drifter (Wanderer).
5 35 Suffer from a life-threatening illness.
6 35 Became a Merchant (Free Trader).
7 39 Continued as Merchant (Free Trader).
7 43 Nearly killed. Owe 17,500 for medical bills.
8 43 Became a Scout (Explorer).
8 46 Elmer Clark have no idea what happened to Elmer Clark – they found Elmer Clark's ship drifting on the fringes of friendly space.
9 46 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 47 Elmer Clark refuse to secretly provide religious rites for a dying leader or noble, because they do not share Elmer Clark's faith.
9 50 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Believer (Missionary/Humanitarian).
10 54 Elmer Clark accepted an offer of inducements to betray Elmer Clark's faith. Gain 120,000 in cash.
10 54 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired.
11 58 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 60 Gained a contact.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 64 Gained a contact.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 69 Moved to a new world.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 74 Gained a contact.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 77 A new romantic starts. Gain an Ally.
17 78 Aging Crisis. Owe 30,000 for medical bills.
17 82 Betrayal. Convert an Ally into a Rival or Enemy.
18 82 Aging Crisis. Owe 50,000 for medical bills.
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