Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Scholar (Physician). |
3 |
28 |
Win a prestigious prize for Linnie Rand's work. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Agent (Intelligence). |
4 |
31 |
Linnie Rand's work ends up coming home with Linnie Rand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Returned to Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Voluntarily left Broker |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Explorer). |
6 |
37 |
Linnie Rand's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Promoted to Scout (Explorer) rank 2. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
47 |
Linnie Rand have no idea what happened to Linnie Rand – they found Linnie Rand's ship drifting on the fringes of friendly space. |