Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Sim Fowler is living the high life for a few years. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Make an unexpected connection outside Sim Fowler's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Sim Fowler's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Sim Fowler's business or ship thrives. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 7. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Make an unexpected connection outside Sim Fowler's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 8. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
58 |
Sim Fowler is sent to a new community or parish to preach The Word among the poor. |
10 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Continued as Believer (Missionary/Humanitarian). |
11 |
62 |
A notable academic consults with Sim Fowler about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Believer (Missionary/Humanitarian). |
12 |
64 |
Sim Fowler retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
68 |
Sim Fowler is chosen to represent Sim Fowler's faith in a vid show or other highly public forum. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
73 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
74 |
Forced to muster out. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Retired. |
15 |
77 |
A new romantic starts. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |