Retired Captain Sim Fowler  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 79 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 14 (2) 4 (-1)1118E4
Unmotivated
 
Skills
Admin 0
Advocate 1
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 2
Drive 0
Electronics (Computers) 3
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Power) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 1
Persuade 4
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 2
Science (Social Sciences/Sophontology) 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Captain88
Believer Missionary/Humanitarian Project Leader35
Retired 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Mabel Shea Contact 1 1 4 1 Florian (M/23)
Johnni Weaver Enemy 0 3 2 0 Halka (M/44)
Malcolm Ronald Rival 2 1 5 1 Halka (M/41)
Thea Wheeler Contact 3 1 1 1 Halka (F/51)
Rachael Bunan Ally 3 0 0 0 Thaggeshi (F/48)
Rachael Bunan is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 21 Join a social movement.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 A good deal ensures Sim Fowler is living the high life for a few years.
3 30 Forced to continue current assignment.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 33 Make an unexpected connection outside Sim Fowler's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 Sim Fowler's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 41 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 42 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
7 42 Aging Crisis. Owe 20,000 for medical bills.
7 42 Retired at age 42.
7 42 Continued as Merchant (Merchant Marine).
7 44 Embroiled in legal trouble.
7 46 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
8 46 Aging Crisis. Owe 50,000 for medical bills.
8 46 Continued as Merchant (Merchant Marine).
8 48 Sim Fowler's business or ship thrives.
8 50 Promoted to Merchant (Merchant Marine) rank 7.
9 50 Continued as Merchant (Merchant Marine).
9 51 Make an unexpected connection outside Sim Fowler's normal circles. Gain a Contact.
9 54 Promoted to Merchant (Merchant Marine) rank 8.
9 54 Forced to muster out.
10 54 Aging Crisis. Owe 10,000 for medical bills.
10 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 58 Sim Fowler is sent to a new community or parish to preach The Word among the poor.
10 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 58 Continued as Believer (Missionary/Humanitarian).
11 62 A notable academic consults with Sim Fowler about a publication or documentary he is working on. Gain a Contact in academia.
11 62 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 62 Continued as Believer (Missionary/Humanitarian).
12 64 Sim Fowler retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 66 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 66 Aging Crisis. Owe 40,000 for medical bills.
13 66 Continued as Believer (Missionary/Humanitarian).
13 68 Sim Fowler is chosen to represent Sim Fowler's faith in a vid show or other highly public forum.
14 70 Aging Crisis. Owe 20,000 for medical bills.
14 70 Continued as Believer (Missionary/Humanitarian).
14 73 Injured. Fully recovered. Owe 5,000 for medical bills.
14 74 Forced to muster out.
15 74 Aging Crisis. Owe 20,000 for medical bills.
15 74 Retired.
15 77 A new romantic starts. Gain an Ally.
16 78 Aging Crisis. Owe 60,000 for medical bills.
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