Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Freeman George inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Returned to Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Freeman George's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
A good deal ensures Freeman George is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Risk Freeman George's fortune on a possibility lucrative deal and win. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
40 |
Voluntarily left Free Trader |
7 |
40 |
Became a Scholar (Field Researcher). |
7 |
44 |
Make a breakthrough in Freeman George's field. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
44 |
Continued as Scholar (Field Researcher). |
8 |
47 |
Win a prestigious prize for Freeman George's work. |
8 |
48 |
Promoted to Scholar (Field Researcher) rank 2. |