Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
One of Ted Sims's pieces of art is stolen, and the investigation brings Ted Sims into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Established a network of contacts. Gain 2 contacts. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Became a Merchant (Broker). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
A series of bad deals and decisions force Ted Sims into bankruptcy. Ted Sims salvages what Ted Sims can. |