Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Carrie Mitchell do not know what happened to Carrie Mitchell. There is a gap in Carrie Mitchell's memory. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Carrie Mitchell's work ends up coming home with Carrie Mitchell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Opponents of Carrie Mitchell's belief system ambush Carrie Mitchell. |
3 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Failed to qualify for Free Trader (Merchant). |
4 |
25 |
Returned to Drifter (Wanderer). |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Forced to continue current assignment. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Moved to a new world. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
40 |
Carrie Mitchell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |