Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Assigned to an urbanised planet torn by war. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Merchant (Broker). |
3 |
29 |
Smuggle illegal items onto a planet. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
30 |
Became a Scout (Explorer). |
5 |
33 |
Psychologically damaged by Lonie Morgan's time in the scouts. |
6 |
33 |
Became a Navy (Flight) with the new title Crewman. |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
36 |
Returned to Scout (Explorer). |
7 |
40 |
Lonie Morgan's ship is damaged, and Lonie Morgan have to hitch-hike Lonie Morgan's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 5 Contacts. Gain 2 Enemies. |