Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Amnesia. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Betrayed by a friend. One of Johnnie Harvey's Contacts or Allies betrays Johnnie Harvey, ending Johnnie Harvey's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
32 |
Attacked by enemies that Johnnie Harvey easily defeat. |
4 |
32 |
Gain Enemy if Johnnie Harvey don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
37 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
37 |
Became a Scholar (Scientist). |
6 |
38 |
Advanced training in a specialist field. |
7 |
41 |
Continued as Scholar (Scientist). |
7 |
45 |
Win a prestigious prize for Johnnie Harvey's work. |
7 |
45 |
Promoted to Scholar (Scientist) rank 1. |
8 |
45 |
Continued as Scholar (Scientist). |
8 |
49 |
A disaster leaves several injured, and others blame Johnnie Harvey, forcing Johnnie Harvey to leave Johnnie Harvey's career. Gain a Rival. |
8 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
49 |
Failed to qualify for Merchant Academy. |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
50 |
A mission goes wrong; Johnnie Harvey and several others are captured and mistreated by the enemy. Gain Johnnie Harvey's jailer as an Enemy. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |