Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, George Withers botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
When dealing with an alien race, George Withers botch an opportunity to gather extra intelligence about them. |
2 |
26 |
George Withers have no idea what happened to George Withers – they found George Withers's ship drifting on the fringes of friendly space. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, George Withers botch an opportunity to gather extra intelligence about them. |
3 |
27 |
George Withers's ship is damaged, and George Withers have to hitch-hike George Withers's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
31 |
George Withers's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Spend several years jumping from world to world in George Withers's scout ship. |
5 |
38 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
George Withers's ship is damaged, and George Withers have to hitch-hike George Withers's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 3 Contacts. Gain 2 Enemies. |