to
Planet | Subsector | Sector | Coordinates |
---|---|---|---|
TAS |
Kallilku
Index TAS |
K'trekreer
Index TAS |
6,1 Hex 0706
Map |
Info | Starport | Trade | Travel | ||
---|---|---|---|---|---|
Store | Animals | Encounters | |||
Passengers, Freight, and Mail are available from the Travel screen. |
Destination
Planet | Subsector | Sector | Coordinates |
---|---|---|---|
TAS |
Kuxktunuk
Index TAS |
K'trekreer
Index TAS |
6,1 Hex 1204
Map |
Info | Starport | Trade | Travel |
---|---|---|---|
Store | Animals | Encounters |
Freight & Mail Info
For more information see "Freight" (page 207) and "Mail" (page 208).
Tons | Shipping Fee | Delcared Value | Contents | Deliver By | Late Penalties | Shipping Fee if Late | Owner |
---|---|---|---|---|---|---|---|
25 | 125,000 | 5 mail containers. | |||||
Mail Contract: Roll 2D6 + SOC DM + Highest Navy/Scout Rank, target 12. DM+2 if ship is armed. | |||||||
60 | 462,000 | 108,000 | Workable Metals | 6 weeks | Desert Intelligence | ||
60 | 462,000 | 2,400,000 | Trained Riding Animals/Common Pets | 5 weeks, 3 days | Mount Electronics | ||
50 | 385,000 | 1,400,000 | Stellite/Tombac | 7 weeks, 2 days | Ling-Standard Products TAS | ||
50 | 385,000 | 56,250,000 | Industrial Isotopes | 8 weeks, 3 days | local goverment | ||
40 | 308,000 | 1,260,000 | Stellite/Tombac | 6 weeks | Surge Acoustics | ||
30 | 231,000 | 40,500 | Acanthite/Cobaltite/Magnetite | 7 weeks, 6 days | local goverment | ||
30 | 231,000 | 300,000 | Residential Applicances | 8 weeks, 3 days | Sharkfin Softwares | ||
30 | 231,000 | 1,500,000 | Untrained Guard Animals | 6 weeks, 5 days | Mount Microsystems | ||
30 | 231,000 | 18,750 | High-Grade Rough Cut | 6 weeks, 5 days | Vertex Bank | ||
25 | 192,500 | 375,000 | Engine Components | 6 weeks | Angel Arts | ||
20 | 154,000 | 1,200,000 | Fusion Conduits/Power Plant Shells | 7 weeks, 6 days | Bridge Co. | ||
15 | 115,500 | 937,500 | Oxygenated Cleaner/Biodegradable Concentrates | 7 weeks, 2 days | Crow Solutions | ||
15 | 115,500 | 315,000 | Exotic Foods/Rare Desserts/Rare Liquor | 6 weeks | Willow Manufacturing | ||
15 | 115,500 | 19,687,500 | Industrial Isotopes | 5 weeks, 3 days | Forest Arts | ||
6 | 46,200 | 2,700,000 | Air Vehicle Components/Raft Components | 7 weeks, 2 days | Makhidkarun TAS | ||
6 | 46,200 | 30,000 | Workable Alloys | 3 weeks, 5 days | Glacier Foods | ||
6 | 46,200 | 960,000 | Rare Clothing/Home Decorations | 7 weeks, 2 days | Equinox Technologies | ||
5 | 38,500 | 87,500 | Trained Riding Animals/Common Pets | 9 weeks | Zirunkariish TAS | ||
5 | 38,500 | 437,500 | General Medical Equipment | 5 weeks, 3 days | Triumph Distribution | ||
5 | 38,500 | 750,000 | Fibre-optic Cable | 6 weeks, 5 days | Ceasar Distribution | ||
5 | 38,500 | 87,500 | Gasoline/Machine Lubricants | 6 weeks, 5 days | Henchman Julie Coleman | ||
5 | 38,500 | 200,000 | Marble/Potassium/Titanium | 7 weeks, 2 days | Jungle Motors | ||
5 | 38,500 | 625,000 | Survival Equipment/Colonisation Kits | 7 weeks, 6 days | Feline Heavy Industries | ||
4 | 30,800 | 36,000 | Aniseed/Curry/Fennel/White Pepper | 6 weeks, 5 days | Mount Wares | ||
4 | 30,800 | 600,000 | Slug Weapons (TL 12)/Energy Weapons (TL 12)/Heavy Slug Weapons (TL 12) | 5 weeks, 3 days | Sharkfin Entertainment | ||
4 | 30,800 | 32,000 | Synthetic Silks/Finished Common Clothing | 4 weeks, 2 days | Phenomenon Acoustics | ||
3 | 23,100 | 1,800,000 | Combat Drones/Guardian Drones | 7 weeks, 2 days | Vine Systems | ||
3 | 23,100 | 225,000 | Fibre-optic Cable | 7 weeks, 6 days | Arcane Media | ||
2 | 15,400 | 525,000 | Slug Weapons (TL 12)/Energy Weapons (TL 12)/Heavy Slug Weapons (TL 12) | 7 weeks, 6 days | Crow Acoustics | ||
2 | 15,400 | 4,800 | Workable Metals | 3 weeks, 5 days | Padlock Acoustics | ||
1 | 7,700 | 2,500 | Copper/Tin Ores | 7 weeks, 6 days | Griffin Stone | ||
1 | 7,700 | 14,000 | Rare Foods/Common Liquor | 5 weeks, 3 days | Pride Trading | ||
1 | 7,700 | 6,000 | Residential Applicances | 4 weeks, 6 days | Whirlwind Lighting | ||
1 | 7,700 | 7,500 | Cotton-based Fabrics/Flax-based Fabrics | 7 weeks, 6 days | Monarch Systems |